/* Enemy KO is a full-opacity collapse and held down pose. Heroes retain their
 * existing health/KO art and rules; no enemy receives the old fade/tilt class. */
.combatant.enemy-combatant.ko {
  opacity: 1;
  filter: none;
  transform: translate(-50%, -100%);
  animation: none;
  transition: none;
  pointer-events: none;
}

.combatant.enemy-combatant.ko.aot-enemy-defeat {
  opacity: 1;
  translate: 0 0;
  animation: none;
  pointer-events: none;
}

.combatant.enemy-combatant.ko .enemy-sprite,
.combatant.enemy-combatant.ko .enemy-sprite-fallback,
.combatant.enemy-combatant.ko .enemy-body {
  opacity: 1;
  animation: none;
}

.combatant.enemy-combatant.aot-enemy-defeat .actor-nameplate {
  opacity: .65;
  translate: 0 0;
}

.combatant.enemy-combatant.ko.aot-enemy-defeat::before,
.combatant.enemy-combatant.ko.aot-enemy-defeat::after {
  display: none;
}
